Package net.sf.l2j.gameserver.model.actor.instance

Examples of net.sf.l2j.gameserver.model.actor.instance.L2PcInstance.rechargeAutoSoulShot()


                          SystemMessage sm = new SystemMessage(SystemMessageId.USE_OF_S1_WILL_BE_AUTO);
                          sm.addString(item.getItemName());
                          activeChar.sendPacket(sm);
                          sm = null;

                          activeChar.rechargeAutoSoulShot(true, true, true);
                      }
                      else {
                        if (activeChar.getActiveWeaponItem() != activeChar.getFistsWeaponItem()
                            && item.getItem().getCrystalType() == activeChar.getActiveWeaponItem().getCrystalType())
                        {
View Full Code Here


                            SystemMessage sm = new SystemMessage(SystemMessageId.USE_OF_S1_WILL_BE_AUTO);
                            sm.addString(item.getItemName());
                            activeChar.sendPacket(sm);
                            sm = null;

                            activeChar.rechargeAutoSoulShot(true, true, false);
                          }
                        }
                        else {
                          if ((_itemId >= 2509 && _itemId <= 2514) || (_itemId >= 3947 && _itemId <= 3952) || _itemId == 5790)
                            activeChar.sendPacket(new SystemMessage(SystemMessageId.SPIRITSHOTS_GRADE_MISMATCH));
View Full Code Here

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